Server is running but no longer listed


  • Unsure what has happened but suddenly while users where on the server playing it kicked them all off and is no longer appearing online. It is gamehosted through pingperfect and i am trying to deal with their slow tech support atm. The game shows offline in the list, however it is still running when i ping it.

    When i download the server files and run it locally i get this error during the load process.

    Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an instance of an interface.
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.Activator.CreateInstance(Type type)
    at Eco.Core.Serialization.Serializers.EnumerableSerializer2.Decode(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer1.DecodeToObject(BinaryReader reader)
    at Eco.Core.Serialization.Serializers.ClassSerializer1.DecodeToObject(BinaryReader reader) at Eco.Core.Serialization.Serializers.EnumerableSerializer2.Decode(BinaryReader reader)
    at Eco.Core.Serialization.Serializers.ClassSerializer1.DecodeToObject(BinaryReader reader) at Eco.Core.Serialization.Serializers.ClassSerializer1.DecodeToObject(BinaryReader reader)
    at Eco.Core.Serialization.SimpleSerializer.Deserialize(Stream stream)
    at Eco.Core.Serialization.DataStore.Load[T](String folder, Action`2 createFunc)
    at Eco.Core.Plugins.StorageManager.CreateOrLoad[StorageType](String folder)
    at Eco.Gameplay.Legislation..ctor()
    --- End of inner exception stack trace ---
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at System.Threading.Tasks.Task.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at Eco.Server.PluginManager..ctor(String configDir)
    at Eco.Server.MainClass.Main(String[] args)

    Server Name: [US] Mediocre At Best [30day Meteor]
    IP: 198.46.227.194
    Discord: https://discord.gg/usSRE2G
    "Come trade, build, grow as you please!"
    Enjoy our custom mods!


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  • this issue seems to have righted its self after rolling back a day on the backup files.

    Server Name: [US] Mediocre At Best [30day Meteor]
    IP: 198.46.227.194
    Discord: https://discord.gg/usSRE2G
    "Come trade, build, grow as you please!"
    Enjoy our custom mods!



  • My server (pingperfect) is offline too today....



  • lol maybe its pingperfect.. thats what i get for posting saying ive never had issues with them before.

    Server Name: [US] Mediocre At Best [30day Meteor]
    IP: 198.46.227.194
    Discord: https://discord.gg/usSRE2G
    "Come trade, build, grow as you please!"
    Enjoy our custom mods!



  • I also have a pingperfect server. My server shows up on the global list but it says connection failed. Any ideas?


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Internal error.

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