World Tile 0-999 Load Bug
As requested on discord, to NoBlackThunder.
This seems to be an issue when you cross over from the start cordinates of the world 0-999 or 999-0.
It basically removes all effects such as lights, character models, and any other special effects such as furnace clouds etc.
On further testing it appears that it can affect frame-rates, in the video you can see i go from 60fps solid to 15-20.
here is a short video of the issue in motion
You can see the sky changing
Butterfly completely de-rendering and then popping back in including shadows
And overall effects, Only thing I didn't capture was players and cart/cars de rendering, as non one else was online- https://youtu.be/NVDscRgNQS4
Save game also sent to Metachronism
this was reported multiple times and also a ticket also exists on github. hopefully the devs will fix this soon :)
It doesn't "remove" the effects per-say. The effects are still there, it's just that the player model is not. The player, when walking over the world border, is teleported to the opposite end of the map. The issue is that the world objects on the opposite side of the world border won't render until you cross it, which includes their specific effects.last edited by
SLG Support: firstname.lastname@example.org
yeah think of it like old school MMOs you are zoning basically.... it has to reload everything around you.
@ClayC ohh it does ? maybe under a different description ?
@NoBlackThunder I beleive it was something with world border