[Alpha 5.5.3] Server crash


  • Another server crash appening often for Alpha 5.5.3.

    Exception
    System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Gameplay.Components.LinkedControllerComponent.Tick(Single dtime)
    at System.Collections.Generic.List1.ForEach(Action1 action)
    at Eco.Gameplay.Objects.WorldObject.Tick(Single dtime)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass42_02.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner1 source, ParallelOptions parallelOptions, Action1 simpleBody, Action2 bodyWithState, Action3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func1 localInit, Action1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable1 source, ParallelOptions parallelOptions, Action1 body, Action2 bodyWithState, Action3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func1 localInit, Action1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable1 source, Action1 body) at Eco.Gameplay.Objects.WorldObjectManager.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object. at Eco.Gameplay.Components.LinkedControllerComponent.Tick(Single dtime) at System.Collections.Generic.List1.ForEach(Action1 action) at Eco.Gameplay.Objects.WorldObject.Tick(Single dtime) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_02.<PartitionerForEachWorker>b__1()
    at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
    at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---


  • 2
    Posts
    313
    Views
    Log in to reply


  • Issue might be related to removal of chimney top (probably three server crashes on same operation).
    Have a tall chimney of brick that I have removed some part in the middle of and added a new chimney top to (leaving a free floating part of 10+ bricks with chimney top above). When removing the middle chimney top, the server crashes within a few seconds (chimney top is visible within my inventory). The chimney is connected to a blast furnace, room made of stone, dirt, mortared stone and bricks)


2
Posts
313
Views
Log in to reply

Internal error.

Oops! Looks like something went wrong!