[Client bug]Food freshness incorrect
Server, Client or Website? Client
OS/Web Browser? Windows 7
Detailed Description of Issue:
Food loses freshness overtime.
To show the bug I will be using meat as an example.
When I kill an elk I get 5 raw meat. I cannot see it's freshness since I have the butchery skill and it is inedible.
When I cook it or I turn into prepared meat the freshness is not determined by how long I had the raw meat.
It's like the server was ticking down freshness of all the food from the start and when you get that food, it will have the freshness that the server says it should be at.
To make it clearer: I killed an elk and prepared the meat. It's freshness was at 70%. Later I killed another elk to get more meat.
The cooked meat I already had was at 67%. The new meat that I cooked instantly also had 67%.
I tried this again later. My meat was at 64%, but this time I ate it all before cooking the raw meat. The cooked meat still came out at 64% though.
I hope this is clear. If not, please say so.
Reproducible? How difficult is it to reproduce?
Every time I cooked or prepared meat it's freshness was determined like described above.
Steps to reproduce bug/issue:
Just get some food.
Additional Comments: -
Client Version? 0.1.5805.31407
It happens when a stack gets added to.last edited by
I play tons of game an watch alot of anime.
"Plenty of time to sleep when you are dead"
ok i add that to the bug list =)
for dev issue created https://github.com/StrangeLoopGames/Eco/issues/424
^This link appears not to work btw.
its for developers only =P
its there internal bug tracker
i basically cross link all post to make it easy for devs to see where what issue is reported
I saw a later bug about huckleberry freshness was fixed.
Does this mean this whole issue is also fixed?
Issue was marked fixed by devs.last edited by
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