Poly's Mods: Skill Tree Rebalance


  • Last Update: 02/15/2017

    Compatability:
    Version 5.4 Release

    Installation:
    Unzip the Tech.zip archive, then replace the Mods / AutoGen / Tech folder with it.

    Description:
    This package is meant to rebalance the tech system in Eco by greatly lowering the cost of every skill, as well slowing their rise in cost per-upgrade. This makes the game easier as you spend less time waiting on skill points and can diversify your skills a lot better than with the default values. This should allow small groups to progress in the game far faster than previously allowed, as you're essentially guaranteed
    a skill level up each day, even multiple depending on where you're putting your points.

    What I've done:

    All base skill points of 10 or more skill points were halved.
    Max base skill points was capped at 50 points.
    Lowered max exponential skill cost to 3^, where most was at 5^ or 6^
    Raised the amount of 'basic research efficiency' upgrades to 3.
    Raised base logging yield cost to 5.

    Download:
    Tech.zip

    Praise the sun~


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