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Developers at Strange Loop Games

  • Will Eco

    New Features 📡

    • Replaced the character controller

    • Character no longer slips and slides around walls in confined spaces.

    • The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.

    • Character climbs stairs without requiring jumping.

    • Character no longer slides off of steep slopes, like roofs.

    • Improved the tutorial

    • Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.

    • Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.

    • You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.

    • Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!

    Revised skills

    • Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
    • Restructured the skill tree to place all Specialties at the root
    • Reorganized the skills window to be easier to navigate
    • Simplified skill costs

    Avatar improvements

    • Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.

    • Torches can now be seen when carried by other players

    • Updated water art!

    • Improved the end game win sequence.

    • Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.

    • Animated the lasers to turn to their target

    • Made the meteor easier to spot, fixed issues where the meteor was impossible to see.

    • Improved hammer functionality

    • Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.

    • Made /help sort and categorize the displayed chat commands.

    🐞 Bugs Fixed 🐞

    • Fixed bug where laws and government were not saved when hitting save in the server GUI
    • Added /dumpcarried command
    • Fixed room requirements for the Repair Station
    • Reduced stutter due to garbage collection
    • Added admin commands /setreputation and /setreputationrelative
    • Fixes phantom items in inventory
    • Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
    • Fix some number formatting issues in Cause & Effect
    • Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
    • Fixes some items not appearing in store selection window, including coal and certain seeds.
    • If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
    • Fixed a server crash when claiming property with a deed crafted at a workbench
    • Removed Stone Roof (migrated to mortared stone roof in a previous release)
    • Fixes some server crashes related to crafting projects
    • Fixed problems with tooltips that were too tall for the screen
    • Fixed problems with tooltips closing even while still being hovered over
    • Added tooltips to items showing which skill gives that item, if any
    • Fixed not being able to walk after opening the advanced settings in the escape menu.
    • Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
    • Fixed rubble placement against walls
    • Fixed occasional crashes when performing trades

    posted in Announcements and News read more
  • NoBlackThunder

    Had a look at it. There seem to be several configurations .. So i have to take the worst spec'ed configuration that they did show on the website. and from that i would not recommend to buy eco in the current stage. With that laptob

    posted in Community Help read more
  • JohnK

    The devs are all fixing bugs and finishing up features for the Steam launch atm, so forums get a little neglected. Community support is super important to us. We're hiring a community manager.

    posted in General read more
  • JohnK

    I'm here! And yeah theres always Discord.

    posted in General read more
  • JohnK

    And yes reporting bugs is super helpful, please do: https://github.com/StrangeLoopGames/EcoIssues/issues

    We've had a lot of reports from the community that got fixed in 6.4, really appreciate people's help there.

    posted in Ideas & Feedback read more
  • JohnK

    Hey King, we're working hard to make this the case. In fact today is 6.4 release and 'feature lockoff', so from now till Feb 6 steam launch we're focusing only on bugs and stability. I agree its super important to be stable on Steam, thats why we've waited this long to get it on the platform.

    posted in Ideas & Feedback read more
  • JohnK

    Good ideas, and (hush hush) we're considering these things for expansions to the game...

    posted in Ideas & Feedback read more
  • JohnK

    Yep we are implementing single player, and play with small groups.

    posted in Ideas & Feedback read more
  • JohnK

    Yep, go for it!

    posted in General read more
  • JohnK

    It's a tricky thing to balance, and we're trying something new with it (havent seen a system like this in another game). It does incentivize you to take breaks if you want to conserve on resources, but there's a number of things you can do that don't consume calories. Plus you can always do the work and eat more food, its more expensive but with more labor youll be able to afford it, in theory.

    The contract system also helps with this, you can setup jobs for others to do that are high calorie cost, and you stick to the ones that you're efficient at.

    posted in Ideas & Feedback read more
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