Howdy! I will talk to Jeff and John and see if we can not make it more visible.
Now on a personal opinion ( remember it is my personal opinion and not reflecting the teams opinion ;) ) :
A general schedule every Monday and try to post something meaningful is actually quite hard and most likely even quite time consuming. Time that can be better spend on making a game. I also personally believe in direct communications that a more 1 way like main page post.
Discord is a great tool to get directly and close to everyone while i feel that news post should contain larger info and updates instead just " nothing new , just smashing bugs" =) Facebook post do actually do show small progression and it is also easier this way, here we just post an image or a short video and a short line of text, Those come out at a random interval. All of this is easier for all of the team and us to get involved and we also get closer to people with direct communication. While updates on a main page are nice they should still only contain larger updates. That's at least my personal opinion and i think our discord is doing the direct communication thing very well =)
"Superbia!", by Dan Chrias and Dave Wann, is a book of practical ideas for creating more socially, economically, and environmentally sustainable neighborhoods. It is about remaking suburban and urban neighborhoods to serve people better and to reduce human impact on the environment.
The authors first trace the history of the suburbs, showing how they fail to meet many peoples’ needs. They then describe how existing neighborhoods can be transformed, offering cohousing and new urbanist communities as examples. The reader is then guided through the transformation of a fictitious neighborhood that adopts the authors’ thirty-one steps. Ideas for the blossoming of the suburb are described in order of difficulty, from easy to boldest.
The "ecology of commerce", by Paul Hawking (of The Rocky Mountain Institute... <3 ) may give you some ideas for developing a functional eco-economy, rather than having us try to force ordinary trading practices into a game that does not need them and are currently largely bypassed.
And of course, the Grand Champion, "Slow Money" by Woody Tasch, is a must read for the locally-focused, eco conscious minds, who wish to understand how to remake the world for local strength and resilience, using local food and fertility to drive local business.
My Idea is to have the ability to contain and raise elk and other animals for active farming.
the husbandry would be a separate skill from farming in that you have to capture and tame animals and pacify them for the good of the group.
the tame animals would have different laws than the wild animals and would be more beneficial than hunting but would have drawbacks so as to not rule out hunting.
there would have to be a way for the animals to breed such as a stables building
and a way to feed them maybe grains to feed.
if you gave each tame animal stats such as: weight, strength, produce and fertility.
you could utilize the animals for things such as: plows, horses for transport, carriages/wagons for item transport, dogs were used for hunting, carrier pigeons were used for mail(rookery building?),