Did a bit of testing.
I think I've got it now.
SP/day is sum of nutrients in stomach multiplied by a balance factor that depends on how close the nutrients are to a 25% split.
The value of a particular nutrient in your body is the average of that nutrient for ALL foods consumed in the last 24 hours.
A food with a displayed nutrient content of eg 10 carbs, also have a "hidden" value of protein, fat, and vitamins of 0.
If you eat a food with 10 carbs, and a food with 10 vitamins, the average nutrients in your body is now 5 carbs, and 5 vitamins.
Provided all previous nutrient values in your body were 0, (10 carbs + 0 carbs) x 2 items of food = 5 average carbs
This makes much more sense now.
Now if only we could make this a bit more clearer ingame...
Going through the tech-tree I noticed something funny.
Most low-tier food recipes has a small caloric gain, eg charred camas bulb being worth 300 calories while the 4 camas bulbs required provide 240 calories if eaten raw.
1 unit of flatbread takes a base 10 units of flour.
1 unit of flour takes a base of 20 wheat.
1 unit of wheat provides if eaten unprocessed 75 Calories.
That is 10x20x75=15000 Calories if the 200 wheat required for 1 flatbread is eaten raw instead of the 500 Calories for the flatbread itself.
The 5 fat gained from making flatbread hardly makes up for the 14500 calories lost.
One way to balance it would be to say 1 flatbread = 2 flour = 2x3 wheat.
Unless there is some other advantage to higher tier foods, like increased skill gain
Though that is not currently apparent from ingame. (to me at least)
There was something about modular vehicles in the concept art.
- wood wheel: slow on all terrain.
- rubber tires: faster, better suspension
- rail wheel: high load capacity but only works on rails.
- handle: cart is pushed or pulled.
- steam: runs on flammable solids (wood, coal, ect.)
- combustion: runs on flammable liquids (gasoline, alcohol)
- electric: runs on battery power
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