Watching KatherineOfSky youtube and experiencing stuff myself in solo play I do see that any kind of timelapse is really missing from the game.
At some point the time it takes to accumulate required materials and skillpoints is just too big and you have to just afk for some time just to wait things finish.
Another problem we see is with lights. It is just too damn dark around and using fuel in all kinds of torches is just too expensive.
So it makes sense to use beds to sleep until morning with timelapsed simulation. We are solving two tasks - the desperate need for lights AND time to finish up production and get those skillpoints.
Cause it is not fun to afk grind stuff.
Sure thing servers won't do that as you have to remain competetive and fair for everyone. But you can still use a bed for graceful logoff which will let a player accumulate skillpoints at higher rate compared to logoff at a random position.
I just bought Eco after watching some great vids on Youtube.
I started playing but after a single several hour session I noticed several annoying things about how the game actually works.
The first thing I was annoyed with is absence of PAUSE feature. While there are no dangers in the world of Eco for a player right now it seams obvious to be able to pause the game if you want to go afk for some time. Even in multiplayer game PAUSE seams like an obvious addition in the game that kinda pushes you in the back by a ticking asteroid timer.
The second one kinda costed me quite some nerves. You just don't have a simple SAVE button nowhere in the game... Just Disconnect and Quit... Now that is embarassing... I would understand if the game had SAVE AND QUIT button like Minecraft does but in its current state I just don't get it.
I do understand that even in solo play mode game runs a server in the background and the client joins it. But that should be much more clear for a player.
Besides I would really like to have control of savegames. I do understand that a player should experience the consequences of his actions without a way to roll them back but this is a really bad approach in the gaming IMO. This is a dev choice but still I would like to see server settings about autosave interval or clearly explained rules about this.
By trial and error I did figure out that simple QUIT will power server down and save your world. But this should be much more clear for a single player mode. I am not saying about total absence of in-game information about setting up your own standalone server.
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