Correct, it was nitrado.
and what i get in return about "server reseting daily", was this post.
Thank you for your support request.
Unfortunately, we can't change the game's behaviour because we have no access to its code. We would recommend you to contact the ARK Support directly:
This way, the game's developers can directly respond to your request and may fix your described matter of concern with the next update.
Feel free to contact us again if you have any additional questions.
They sell me meat (for the butcher) and get credits to buy food and work. They can sell stone, ore, or everything else now, so no need to lose points in that skill.
Now where money come from ?... or how long it get money into economy. in first place.
Week?, two?.. with new skill scale system Months.
I hope that they add auto blacklists to certain user types, before mass 10 million of users steam release, or servers are easily filled with "unwanted" users.
Few examples, black-listed countries / languages / etc...
(reason is simply, i am living in low latency area to countries that i cant even read their text).
I have been think idea of Endurance, to working/using actions, totally separate from Calories.
When calories tell skill rate per day, equal to all players, what ever they idle or work.
and you spend endurance with actions (not forcing you to eat every 2-5 minutes) but make endurance to "regen" slowly if eat healthy foods,
at moment if you are not cooker/baker and all those you cant actually work hard in smith/miner/ or almost any areas without low Skill points rate.
that mean you get easily 200 skill points per day just logging out, but 20-50 skill points per day if you work hard.
Actually there is only one profession in game, at moment, that is "world saver" that mean survival > Farmer > Cooker > Lumbering > Masonry > Smithy > all till Computer Science, that all you must to be, in order to save world, and peoples do that, what ever it cost. scaling skill points only make them idle(logged off) whole mount or year (when ever meteor impact is happening).
To scale skill points, you also need scale meteor impact times, all way from 6 month to years.
1)If you are 'always around' even when logged off..what if you have to sleep for 6 hours, then work for 8?
- You disappear from world.
1A) Can animals kill you while you are logged off?
- You cant die.
1B) Can you starve to death if you don't have enough food in your inventory when you log off?
- Can you starve to death?
- No dying.
I'll admit; I don't like mechanics that have me checking needs every 5 minutes because my avatar has a wasting disease or 50 tapeworms. :P
I don't mind if food impacts my ability to do things, so long as I can explore without worrying about dropping dead. Or is it that the server can decide the severity of food needs/repercussions?
(I'll admit; I LOVE finding natural caves and exploring and getting lost and finding my way out)
- What happens WHEN you die?
- Nothing :)
Is all your stuff gone? Dropped where you died? Do you respawn with it all back at a 'home point'?
Or, again, does the server maker decide?
- Can you turn off the meteor?
If people want a more laid back game, can you turn off the meteor time limit and see how long your Civ can last?
- Will there be other natural disasters?
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