So I have two rooms, and stock pile is touching side of my house as shown in the picture below.
in the picture I am standing on top of the room where my workbench and repair table is..
even though the stock pule is like 5 squares away - it can not get a link to my workbench, only way for me to get a link would be to build the stock pile directly on top of my house it seems.
this was issue int the alpha also. these giant stock piles really need a way bigger range so that we can actually build houses with out having to have these things on top of them.
as of currently we would need stock piles on all sides of a house, a single room seems to take up the whole distance a stock pile is able to link to a table.
it is not uncommon for people to build houses with many 10 by 10 or larger rooms attached and its silly that stock pile does not have a range above 120 or so squares.
anyways I am done with this till next version again see how version 7 is when it comes out i guess, I am not sure what it is but me and my friends have not been playing game as much sense newer versions due to that game starting feel more like a chore then fun. specially with these stock piles...
I am getting crash to desktop when trying to run it on server usually every time this happens I am told i need new version of Microsoft net frame work sense 2008 server does not auto update net frame work I was wondering what version this is running now ?
I am currently running 4.6.2 netframework
System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: T. Path 'PublicServer', line 3, position 19.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Eco.Core.Plugins.PluginConfig`1.Load(String filename)
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object args, CultureInfo culture, Object activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object args, CultureInfo culture, Object activationAttributes)
at System.Activator.CreateInstance(Type type, Object args)
at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object p)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.WaitAll(Task tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
at Eco.Server.PluginManager..ctor(String configDir)
well how it works right now is it just regenerates over time. so you just leave field plowed and in half hour or so everything is back to normal.
we did experiment with tiling also land seems regenerate really fast.
best way to farm right now is to do field rotation not corp so u leave field barren and use a diff field and just rotate between them.
animals have been breading or spawning more.
we have a no kill law there 35 elk and 3 real days not a single incress in numbers with no kill law same with wolfs.
we had two carts that vanished into thing air there at cords 955, 955 ? no idea where that is
majority of animals in 5.5.1 seem to stand and hang out at highest points on the map, they also seem to spawn at those points they do not move form them unless chased and they move back to those locations when they are left alone, they do not wander the map much. - these tends to become more and more as time progresses on. it start effect more and more of animals.
contracts in stores, the accept button does not appear on the page unless you make the store page larger its by default off out of bounds on the store window screen it seems.
map filters for what is shown on mini map do not stick stay selected when you close and reopen the mini map
crafting tables allow you to remove anything from game world you want even waste tailings, you just put them into private storage and then hit it with hammer and the things disappear from the world.
not really bug but the number notifications you get form every one else is really just annoying, it as if the game is set in a 1930 orson welles book - there seems to be no privacy at all, every one knows what every one else is and doing constantly and amount of bandwidth that is require to display all this information on mini map and board cast it starts slow things and lag things up quit alot. - I did not know that eco government had access to black ops satellites in space. but really the mini map is pretty useless due to amount of bandwidth it sucks up. its okay for quick glances but there is a huge difference between having it on and off. like really big time noticeable.
makes it hard for people who have wireless connections with low bandwidth to play cuz they get there bandwidth flooded.
- moving stacks around to fast when under bandwidth stress or lag can cause stack error crash to main menu happens more often to people who get a lot of notifications all at once and or have the mini map open while there moving stuff around.
"the below items are not really a bugs but game play balance issues"
if you make a room out of dirt you do not have to meet retirements of crafting tables just dig out whole in ground and pile rocks in or what ever is needed the room just needs this stuff in it does need be made of it competently
water falls and rivers, well if you build a house over water fall put a whole in center of floor you can for most part just teleport with space bar up and from bottom of the waterfall to top into your house very quickly no need for roads or walking down side or back up
not sure if this is suppose to be like this or not we had a huge debate in game about farming and crop rotation and some people thought that it was in game and others do not, but bottom line is this, the dirt land you farm regenerates pretty fast nitrogen and other ground plant foods they come back in matter of 3 or so real hours so we learned best thing to do is to grow plants over and over and then just stop leave it barren for while do it again, its more cost effective then any other measure handling this.
from play bunch of us feel that vomit ability seems bit cheatty, and is some what breacking game Immersion people no longer have to worry abundant managing anything with food they just eat and then vomit eat one thing vomit eat one thing vomit, its turned into running gag on server and people are now being called name like Bulimia user along with other eating disorder name calling. I ended up having add words to profanity list due to it, people are just using the vomit to make feature point less to have. people are just using vomit every time before they eat just so they constantly get max amount of skills per hour - might as well just take stomach contents out of the game completely as vomit command just removes it anyways.
people using claim markers to just put spots all over for no real reason or just to just annoy other players. we have had people who come in and then just place one marker here one marker there and only reason is to just make other people annoyed they never used or would go back to this claims sometimes just abandoning the spots for ever. to fix this i would throw out idea of doing what USA did home stead claim and then require people to work that land and to develop or lose it and maybe require property to be adjoining land if land is not connected to land that is already in a deed it makes a new deed and each deed has to be worked ever so often or its lost. ? something need to be done as to stop this cuz its turned into issue where I have been required to revert server back every now and then by our main group of users. which ends up hurting every one.
unstuck command is being used to break into peoples homes. people build mutile level homes and sometimes allow access to first level but not second or there be a cave or something under a home and anther player user the /unstuck command to go up into next level or into the home even if the home has doors and stuff locked and then people will get there items stolen sometimes.
it be nice if there was admin control over what commands are allowed in game and for how long.
I think 5.5.1 is better version then other version that were out issues has always been how skill points are handed out and still is, its just a fight between people who like system and people who do not along with people who just want to play and have it open skill system and people who do not - but mostly people who like system usually want tech to go slower and people who do not just want to play game and earn points as they play.
I think they could do a mix bettween two systems and it probably make every one happy then you could just yet server admins control how the skill points are handed out. so people who just want to play and earn skills by doing things and not have to wait can and people who just want to play waiting game can do that.
alot of games do this - ark - empryion galactic surival, and new conan game they both use both systems one in eco and one where u earn by doing and then its up to server owners to decide how they want game to be played and people can pick what ever system they want.
they could also allow server owners ability to control speed at which it is handed out and if they can be handed out offline or not.
I am sure alot more server options for customization come out as game is released with each version.
Why mess with skills at all, the injury idea is cool, but it would be much easier and more practical to just add health to humans lol, they already have hit points for animals
they already messed with skills done it many times and they will proably keep doing it, 5.5 change skill tree completely almost along with a overhaul on skill progressing.
It seems bit wierd at times that we can just keep planting same plants over and over and over agin along with over plowing, in real life this lead to help the dust bowl one of reasons farms like my grand pa on our farm here have always used crop rotation for example here we grow one year of corn, then one year of wheat and then two years of alfalfa mixed with clover, the alfalfa helps put the nutrient just like fertilize does back into the soil for the following crop rotation, it also helped with the over tilling because you would section off your fields so not whole field got planted with same crop so wheat and corn might grow at same time as alfalfa but each year so often fields would get rotated, with the invention of Nitrogen or wet fertilizer people stopped doing so they could planet cash crops every year like corn and the practice has died out some people have never even heard of it, but on my farm that i inherited we still do it.
you would think that in this game where people are tilling huge parts of land to grow crops and with same crop all time being planted that it would cause problems just like real life. ?
there should be a mechanic in this game for the to represent the the aeolian processes along with the destruction of soil contents being sucked out of the soil.
info on subject below.
Stairs are broken - Staging 5.5
stairs been messed up for a long time far longer then just 5.5
biggest issue with stairs is placing them, being able to rotate them having them stick where u place them.
currently only way to get stairs to work is put them in middle of a room or area with nothing touching sides on ether side or they will flip facing.
or too put wall on both sides plus behind each set of steps.
but you pretty much cant put stairs next to a wall and have them open they have to be enclosed, but ether way placing stairs seems been broken or not working as they should be for long time.
I remember in 3.5 and in 4 asking about stairs issues, and was told that they never been implemented way there suppose to be in 5.5 there still not implemented 100% way they are meant to be, but hopefully they will be soon. !
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