I will look into it, but there's a 90% chance I will forget about your request here. It may not be possible, but if it is: I suggest going to the official Eco discord. Post this question in the "law" section of their discord. Those people can make anything a law if it's possible.
I also have a section on my Eco server discord for laws, so check your discord if you have a public server.
It is even harder because stats and game play is changing weekly. I suggest that if you play this game often, when you discover information like the map coloring(White is hot, purple is cold for most things) you should put it on the wiki yourself! This game is early access, and constantly changing. It can use all the contributors it can get.
Often, I would want to advance in one skill set, but have to go back and raise another so I could get a crucial ingredient totally unrelated to the skillset I was focusing on
This is meant to require players to work together with others. You can't be a mason without a carpenter in your world. You can't be a smith without a mason, and so on. This is to force you to cooperate or trade with other players to get things done. One of my servers actually has a 5 skill cap, so you must work together.
I have ideas about the skill trees too
Yes, they are working on it and it needs much more work. They removed the construction from the skill tree and gave it to everyone for free. They also need to work on making specs such as paper milling and fertilizers more useful. Currently those trees are pointless. There are also some skills that have benefits that unlock nothing beyond level 2 but still go to level 5.
I have seen the devs mention that the tailings from the Blast Furnace will be changed into Slag eventually. I don't know how that will impact the storage, but we also have the ability to change settings on our servers. I am currently looking at increasing the effects of pollution on my low-rate long term server. You can monitor the issue through your map with the "group pollution" and "air pollution" layers. You can also check the stats tab. (I think G button). To reverse the effect of all your stuff dying from tailings, simply bury them deep down in a stockpile surrounded in stone in the ground. We store our tailings in the mason's stone mine.
The world Generator is a little difficult to operate, but you may want to generate a world with a max slopes setting of 3.0. This will give you more rolling hills. Talk to people on the official discord for more information about world genning, but I have heard that the world generator will be revamped in one of the coming updates.
The world is hard to walk about. The crags and ravines are sickening. But you don't need ramps in the world gen, you can walk up 1x tall blocks. Buuut. One of the biggest and most popular challenges of this game is getting a robust road network and road-building group to expand your roadways as more vehicles come online.
I have heard that a WAILA (What am I looking at?) like feature is being worked on by the devs. This should tell you what your cursor is aiming at. The plant trash should decompose after about 24 hours IRL (if you play single player, you gotta keep the world running). The solid waste will turn into trash blocks and can be handled like tailings. We usually have a trash guy who gets paid by the government to handle it. I don't know what you mean about guesswork though, you can use the tooltips for information.
In order to know when your crops are ready to harvest, you must buy/make a soil sampler. Fertlizers are almost useless atm, but it's necessary to get it to make soil samplers. I suggest making a bunch, selling them and dropping the Fertlizer skill. Everyone should have a soil sampler. It tells you when your crops are done, when the trees are fully grown(They give the most seeds this way) and smiths can use them to report the pollution in their immediate area without using the map.
Yes, you should be able to shop the lower limbs of a tree of, say to allow the flow of road traffic. Unfortunately, that needs worked on. The addition of the chainsaw was amazing, but still Woodcutting needs a log of work. I suggest going to the official website, the account section, and voting on the roadmap.
Right now, math is essential to the game. You need to calculate blocks used. You need to think about your efficiency levels. You need to think about what it costs you to make an item, even down to the calorie cost in food. You need to calculate what one player should be selling items at with their efficiency level so you do not over pay. You can get by without, but if you have self-admittedly poor math skills I suggest setting up a google spreadsheet with easy enter data to calculate things for you so you don't need to. I hope they add calculation tools into the game! They are fortunately adding a lot to the tooltips already.
What version are you playing on? 7.6.3 is what my servers are running, and we no longer have deeds. They have been replaced with "Real Estate Table".
Suggest items like your bed idea separate than long rants like this. That is a good idea. Make sure they see that. Perhaps sleeping in a bed reduces the amount of calories you burn when you log out. I suggested that latrines produce waste, and you must remove the waste like air pollution in order to keep getting points from your bathroom.
This game is 100% player run. In order to have a store, you need a player to run it. You can't buy things from your own store, so even an admin store will do nothing. You need to have a friend join your game, and you can spawn in items with admin commands, and have him set up a store where he can buy items. On my servers I sell items in an admin shop that cannot be obtained such as fir seeds and claim papers.
All of your complaints have led me to conclude that there should be a single player mode added to the game as soon as it's plausible. Time flow should be calculated while the server is off in single player mode(turn your single player world on, and it calculates what happened while it was off). The shop generation command should have a bot option so you can buy things on simple player. Perhaps a dummy player to give your shop properties to like an "npc".
Fortunately, there is something you can do. In the Ecosim file in the config folder, you can change the growth rate of your plants to grow much faster if you are on a single player world that isn't online.
I hope you find a good world with lots of helpful people to play on! This game is nearly unplayable alone. Enjoy!
You should be able to form groups somehow in order to separate groups of people in laws. We could make a political item to handle this, like the realty bench. Perhaps players can "join" a group by interacting with the political item. The group owner could have conditions for joining.
Waste and Trash/garbage should be added to the house system. The bathroom items like Latrine should generate "waste" like the stove generates pollution. You must use pipes to empty the latrine in order to continue gaining SP from the bathroom. The latrine item's SP should be doubled to reflect this.
Further, there should be a "wastebin" added to the bathroom/general that turns trash/garbage into pollution that can be piped out, instead of stored as solid. The trash bin could also be used for things such as creating compost/fertlizer from the trash.
Trash should also be able to be "compacted" into smaller units that create more pollution. Alternatively, you could be able to turn liquid latrine waste into permanent solid waste if you cannot pipe it out yet.
The first step is to identify any version issues. Eco updates often, and then can have several hotfixes in one day. You need to be prepared to keep the server up to date, or to tell your players to run a unified older beta until you have a chance to update.
Have you checked the version on the server when connecting with the version of the game on the esc menu?
The fasted way to become admin is to run your own server. You can host it on your PC for friends, you can dedicate a machine to running it 24/7, or you can lease a rented host like killservers or pingperfect.
It's not likely that I would give you admin permissions. In fact, I usually play with admin off even as the admin. We do not want the temptation to spawn items, give skill points, or something along those lines.
Most things I have found that require mediation either handle themselves through gameplay (territory and market disputes) Only twice have I actually had to use the banhammer. Most servers have frequent backups, and an active community. If someone griefs beyond repair, you can usualy wait until the owner gets on.
I've seen few servers with more than 1 admin, never more than 3. However, if you want to become an admin really badly just join the server you like. Get on every day, mostly all day. Learn their names, the staff structure, and get to know them. Use discord to communicate with them, and after you're on a casual greeting basis, then you can make your intentions know.
Also, you may need to improve your typing skills. I know several things from your post:
- You are too lazy to make a well written multi-paragraph post about why you should be admin.
- You do now know basic grammar and writing skills.
- You likely cannot mediate an issue if you don't want to work your way into admin position over time
- You don't know what admin duties entail.
- You have a discord; +1!
- You don't know how to use a caps lock key. Can't have my admins shouting at the players.
- You don't proofread your posts before making them. I don't want rash decisions being posted in my discord from an admin who doesn't think about, or look twice at their response.
- You didn't specify what versions of the game you have played, so I don't know how much "lots" is about the game. Have you played all the specs? Are you familiar with the admin commands?
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