@ChronosWS another early-mid game level of transport automation could include log driving - the process of floating logs downstream to their destination. We could include a block similar to the Aquaduct but rather it maintains the flow of water. This would not only be efficient and educational it would also just look pretty damn cool as well.
It maybe happened yesterday in a server whene i claim a zone of 100 block, the server was offline for about a minute and then the server restart without the structure of all player but i have the same inventory and skills
As someone who spent most of their younger years buried in gaming and not really engaged with the reality beyond, I think that there's a chance to make a real difference in people's lives and subsequently the world in general by working on concepts like this.
That's definitely a core goal of the game, giving you an experience that makes your understanding and relation to the real world more valuable.
Great responses Chronos/nbt/dimestore, covers my thoughts exactly. We're going for something really unique here, there's a lot of design in this game that's never been tried in a game, so we're breaking new ground. With that goal, the voxels and survival elements are useful in giving the player a foundation, something they're familiar with and understand that the crazy things we're doing can attach to. So, we diverge from those standard survival practices where it suits our core goals: simulating a 'tragedy of the commons', making social challenges the focus of solving environmental destruction, and giving players a window into their own biases and those of others. And as Chronos pointed out, there's a lot of the game still to be built.