We are not using a modified version of the server. Each instance of the server is installed as if it was installed on a separate piece of hardware. The only difference between server1, server2, server3,.... server33, server34 and so on is the port range assigned to the server. You can see all of our servers in the server list that are configured as public. Those that are not configured as public can still all be seen in the game browser if they are set as 'favorites' after being added via 'add server'.
There is still a bit of a bug where you have to sometimes refresh the in game browser several times to see a server in the list - and this is not because servers are on the same hardware. There are people that have to refresh their list 3-5 times to see their own server that resides at their house and only runs one instance but make sure that bug is not confusing your issue.
Are you able to see the server/connect to the server manually once its up and running even if its not view-able in the in-game browser?
As for memory leaks, they have not been that much of an issue on the server. the bad one is the one on the client and that we leave up to the individual player. As for the server we just have a scheduled task that the server admin for that instance sets up restart the server instance daily and that seems to solve the issue. Of course, they can recycle that instance anytime they wish. If we notice that there appears to be a situation where the leaked memory is not being returned to the memory pool after a restart if a server instance we will monitor it and perform a restart of the hardware to flush the memory if needed. this was only required one time since we started running ECO GS
I have often seen that disabling firewall does not work only because they still keep blocking applications. I have helped several people that used like several antivirus that have blocked eco even when disabled :/
Yea there seems to be an issue with one of the config files maybe ? worst case you can copy past the config files from your server download in there and set up the configuration again via the Server gui ( most secure way without breaking those files) if you add a person via notepad to the config file you need to add them in the admin place like this : "UserOne" , " UserTwo"
Common issues that people just do add it wrongly like : "UserOne""UserTwo" etc or forget to use the " signs
Could you zip up your Game.eco file from your storage directory and your most recent Crash Files and upload them somewhere like to a google drive or dropbox and then link them as a issue explaining what is happening here: https://github.com/StrangeLoopGames/EcoIssues/issues
@Klaas Ok, I got it to generate 200x200. The problem was the "regenerate" command from the manager. After I deleted the pregenerated world and forced it to generate at load time it worked. Generation time took about 6 mins but that's probably because I threw the whole rig at it. I did not limit it with VM. Thanks for helping.