after felling the tree, the tree trunk lands on the ground quite normally, I try now to divide the tree so that I can transport it, it disappears into nothing.
It's not the same with every tree .
So far we have not encountered felled trees.
Sorry my english is so bad that I wrote it with Googel Translator, hope it is understandable
SeaLevelRises and C02 are still off while they work on the fixes for it. 6.1.2 is just a performance hotfix for issues some servers were having. No information yet on when we will see sea level and c02 back in game
I have done something very similar on my server recently to try to control the tree pulp being left around. Keep in mind these laws are new on not well tested so I am not sure how this in going to work for new players that join the server. Also we are doing it with a global currency that we created called the EOG Dollar.
First we charge a deposit for harvesting the two tree types of 1 EOG. This then gets put into the treasury.
Then we refund .25 for each pulp picked up. This then gets taken back out of the treasury. I have found that this amount is going to be too high for the average amount of pulp created per tree. I wish I could modify the law but all it looks like you can do is delete the law and create a new one.
I think the cost inflation should be done for individual skill trees. Instead of investing allot of points into survival for the early game then realizing skills in carpentry are extremely high cost even for the first level, have them calculated by tree so higher level skills in survival cost more points while your basic skills in any other tree aren't affected right off the bat. The system now is setup to make players feel like they need to be a jack of all trades which in turn encourages a solo play style rather than the team based survival game it was advertised to be. By no means am I saying this will solve that problem, but it should help to ease the suffering when picking late game skills like electronics, industry, and computer science doesn't require you to wait 3 days just to have enough skill points to spend on a single skill and having to get hit with more inflation costs as you specialize in that particular tree due to having to get so many prerequisite skills before it.
i would like to have that ability by law.
we made a tax on harvesting trees after the 50th tree and give money for cleaning the debris. it's a workaround, but so far it's working out pretty well.
but the law system is pretty annoying in that you can use 4 different types of stone rubble - but not tables or claims for rules to include in law. if they would at least give the full item lists, you could make a lot more out of laws
"SkillInflationRate": 0.00, <---- I have set this to 0
"SkillBaseIncreaseRate": 0.00, <---- I have set this to 0
ebenfalls mit Notepad++ geöffnet EcoSim.eco
bei Zeile 8038 und 8039 hast du EXP rate sowie Base Rate
"SkillGainRate": 2, <--- I changed that
"BaseSkillGainRate": 12.0, <--- I changed that
They should integrate an automatic updater into the launcher that checks for updated versions before the player even logs in. I often find that allot of servers just disappear for no apparent reason and it turns out it was just an update to the game that unless you follow the forums or check the website regularly, would be extremely easy to miss. At the very least, give the player a pop-up window that asks them if they would like to update the game to the latest version if there is one available.
Yes it's working again. But it seems there is some kind of issue when you turn the server off, which seems random. Because after my first session the server was stucked at:
After some tries i was able to create a new world which is playable now.
If you want i can upload the server which is not working for you.