Change
Save
Saving
Drag and Drop a photo, drag to position, and hit Save

Group Details Private

SLG Admin

Developers at Strange Loop Games

  • NoBlackThunder

    Restart your computer and check if maybe an antivirus is blocking your server files.. Though most commenly a simple restart should fix this

    posted in Community Help read more
  • NoBlackThunder

    Howdy ! To load a game from the archive or the last savegame that is called Archive.eco, you need to delete the old save game( recommend to take a backup) and then copy the new file to same place where you game save is and rename it to the same name =)

    posted in Spieler helfen Spielern read more
  • NoBlackThunder

    Howdy! Right now we only have a mac client. There is no mac servers. Since Eco is multiplayer only you can join any other server. So you can basically join any server that is on the same version that you are. The only thing right now you can not do is to host your own server on your mac. That said we are planing to release the server as a .net core application that will later be compatible with not only just windows but mac and linux too. I hope you did understand this =)

    posted in General read more
  • craig.jong

    Fortunately tools can't actually break - they just get less efficient so it's impossible to completely deadlock yourself.

    I've always felt that the goal of the game isn't to make everyone eco-friendly right off the bat - it's about having players notice their impact on the world and how their choices can affect it. Whether they choose to change how they play is up to them (and to some extent their peers) so long as they have the tools to do so.

    posted in Ideas & Feedback read more
  • craig.jong

    Moving forward towards Alpha 6 and Beta, we're looking to push for a stronger emphasis on player specialization (professions) and encourage the use of trade, contract, and other economy features.

    Currently in the Alpha 6 staging build we've added a 5% increase in all skills for each skill level a player has. This means when a player has purchased 20 skill levels, all other skills will be twice as expensive. The idea is to encourage players to focus on a more narrow range of skills rather than picking up a bunch of low level skills just because they're cheap while still allowing newer players the ability to pick up the skills they need at a reasonable cost. These changes are not necessarily going to end up in the final build of A6, but something in a similar vein will.

    This exact topic has come up in the past and we’ve received a lot of interesting feedback on the subject (especially when we changed the skill costs and changed the food nutrition). Ideally, I would love to get feedback on the current state of skills as they exist in A5.6 and any issues you think may arise from the changes that will end up in A6.

    posted in Ideas & Feedback read more
  • NoBlackThunder

    I suspect that the meteor was on the other side of your planet ?

    posted in Community Help read more
  • NoBlackThunder

    I think its this issue her ? https://github.com/StrangeLoopGames/EcoIssues/issues/1406 seem like the same issue

    posted in Bug Reports read more
Internal error.

Oops! Looks like something went wrong!