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Developers at Strange Loop Games

  • NoBlackThunder

    are you wanting to link from steam to a slg account ? If so that is disabled until the refund time has past.

    posted in Community Help read more
  • NoBlackThunder

    @Skeltoras I found your profile and fixed your account . Sorry for the issue . You should now see the invites in your account

    posted in Bug Reports read more
  • Will Eco

    New Features 📡

    • Replaced the character controller

    • Character no longer slips and slides around walls in confined spaces.

    • The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.

    • Character climbs stairs without requiring jumping.

    • Character no longer slides off of steep slopes, like roofs.

    • Improved the tutorial

    • Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.

    • Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.

    • You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.

    • Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!

    Revised skills

    • Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
    • Restructured the skill tree to place all Specialties at the root
    • Reorganized the skills window to be easier to navigate
    • Simplified skill costs

    Avatar improvements

    • Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.

    • Torches can now be seen when carried by other players

    • Updated water art!

    • Improved the end game win sequence.

    • Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.

    • Animated the lasers to turn to their target

    • Made the meteor easier to spot, fixed issues where the meteor was impossible to see.

    • Improved hammer functionality

    • Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.

    • Made /help sort and categorize the displayed chat commands.

    🐞 Bugs Fixed 🐞

    • Fixed bug where laws and government were not saved when hitting save in the server GUI
    • Added /dumpcarried command
    • Fixed room requirements for the Repair Station
    • Reduced stutter due to garbage collection
    • Added admin commands /setreputation and /setreputationrelative
    • Fixes phantom items in inventory
    • Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
    • Fix some number formatting issues in Cause & Effect
    • Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
    • Fixes some items not appearing in store selection window, including coal and certain seeds.
    • If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
    • Fixed a server crash when claiming property with a deed crafted at a workbench
    • Removed Stone Roof (migrated to mortared stone roof in a previous release)
    • Fixes some server crashes related to crafting projects
    • Fixed problems with tooltips that were too tall for the screen
    • Fixed problems with tooltips closing even while still being hovered over
    • Added tooltips to items showing which skill gives that item, if any
    • Fixed not being able to walk after opening the advanced settings in the escape menu.
    • Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
    • Fixed rubble placement against walls
    • Fixed occasional crashes when performing trades

    posted in Announcements and News read more
  • NoBlackThunder

    Had a look at it. There seem to be several configurations .. So i have to take the worst spec'ed configuration that they did show on the website. and from that i would not recommend to buy eco in the current stage. With that laptob

    posted in Community Help read more
  • JohnK

    The devs are all fixing bugs and finishing up features for the Steam launch atm, so forums get a little neglected. Community support is super important to us. We're hiring a community manager.

    posted in General read more
  • JohnK

    I'm here! And yeah theres always Discord.

    posted in General read more
  • JohnK

    And yes reporting bugs is super helpful, please do:

    We've had a lot of reports from the community that got fixed in 6.4, really appreciate people's help there.

    posted in Ideas & Feedback read more
  • JohnK

    Hey King, we're working hard to make this the case. In fact today is 6.4 release and 'feature lockoff', so from now till Feb 6 steam launch we're focusing only on bugs and stability. I agree its super important to be stable on Steam, thats why we've waited this long to get it on the platform.

    posted in Ideas & Feedback read more
  • JohnK

    Good ideas, and (hush hush) we're considering these things for expansions to the game...

    posted in Ideas & Feedback read more
  • JohnK

    Yep we are implementing single player, and play with small groups.

    posted in Ideas & Feedback read more
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